1/14/2024 0 Comments Xonotic monthly playersYou might already know about checking your ping and latency to improve your gaming experience. What is jitter? Jitter is an average of the change in ping over time or how your latency score fluctuates.īut there is one more factor that has a significant effect on the smooth gameplay you're supposed to have - and that is jitter. It is the variation in latency, and it's a problem because it makes the experience unpredictable. Average internet users commonly ignore it, but to online gamers, especially the ones who are playing multiplayer shooter games, this problem is a big deal. Jitter (or more accurately, latency fluctuation/flux), shows itself during games like Xonotic through choppy gameplay. You're running around, and suddenly the world freezes. Once it unfreezes, everything has changed, as if time had stood still for you and then got caught up suddenly. Even if this just happened half a second, you'll probably notice this stuttery gameplay. Jitter causes the latency to change rapidly, for example from 10ms to 80ms and back. i. In such a situation, it's tough for game servers to provide a fair environment for all players, which can be very frustrating. I know that a massive majority of players on here use keyboard and mice to play xonotic and will argue to the death that its the only way to play but i think this game could open itself to a big group of players if it was more couch/gamepad friendly. Rubberbanding is one of the major problems most gamers encounter when playing online games. This is extremely annoying, especially with Xonotic and online games with optimized-paced ‘twitch’ mechanics. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This often occurs in FPS or similar games that have a large number of people per multiplayer server. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. You’re hiding from your enemy and just about ready to shoot.
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